s-ol’s avatars-ol’s Twitter Archive—№ 692

    1. Sampling videos by (x, y, time) in GLSL with 2D texture arrays in @openframeworks #creativecoding
  1. …in reply to @S0lll0s
    red Channel = current Frame, green Channel = previous Frame, blue Channel = second-last frame. Pay attention to the posters in the last bit where I'm tapping the camera, interesting effect there with differently-colored elements wobbling out of sync with each other.
    1. …in reply to @S0lll0s
      to illustrate the wobbling thing again: green and blue realtime, red channel delayed by 1 frame