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Sampling videos by (x, y, time) in GLSL with 2D texture arrays in @openframeworks #creativecoding
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red Channel = current Frame, green Channel = previous Frame, blue Channel = second-last frame. Pay attention to the posters in the last bit where I'm tapping the camera, interesting effect there with differently-colored elements wobbling out of sync with each other.
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to illustrate the wobbling thing again: green and blue realtime, red channel delayed by 1 frame