s-ol’s avatars-ol’s Twitter Archive—№ 655

  1. …in reply to @batchass
    @batchass @h3xl3r vec2 uv = -1. + 2. * inData.v_texcoord; vec4 border_col = vec4(abs(sin(cos(time+3.*uv.y)*2.*uv.x+time)),abs(cos(sin(time+2.*uv.x)*3.*uv.y+time)),spectrum.x * 100.,1.0); fragColor = mix(texture(prevFrame, vec2(0.5) + uv * 0.51), border_col, pow(length(uv), 12.0)); (KodeLife 1.5.4)