s-ol’s avatars-ol’s Twitter Archive—№ 647

  1. i heard y'all like feedback... fragColor = mix(texture(prevFrame, uv * 1.02f), border_col, pow(length(uv), 12.0)); #kodelife #glsl #creativecoding
    1. …in reply to @S0lll0s
      (border_col here is @h3xl3r's default RGB-plasma shader in KodeLife)