s-ol’s avatars-ol’s Twitter Archive—№ 462

    1. …in reply to @NKnauth
      @NKnauth @AGBICjam I'm still getting used to it, and haven't implemented any gameplay so this is a bit early to tell but I'll try...
  1. …in reply to @S0lll0s
    @NKnauth @AGBICjam I like the way the API supports simple 2d well and remains completely open to 3d (better than love2d in this respect).
    1. …in reply to @S0lll0s
      @NKnauth @AGBICjam The buffer/view/shader models let me use my (limited) low-level knowledge about OpenGL, GLSL and Memory which feels nice
      1. …in reply to @S0lll0s
        @NKnauth @AGBICjam I'm still getting used to the Scene Graph and I'm not sure how much I like it. It forces a very granular OOP-ish approach by nature
        1. …in reply to @S0lll0s
          @NKnauth @AGBICjam Transformations and drawcalls are your nodes, so everything higher-level is done by composition. Then again this is what I like about React