s-ol’s Twitter Archive
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…in reply to @NKnauth
@
NKnauth
@
AGBICjam
I'm still getting used to it, and haven't implemented any gameplay so this is a bit early to tell but I'll try...
On twitter.com
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2017 Sep 2
Mood
0
…in reply to @S0lll0s
@
NKnauth
@
AGBICjam
I like the way the API supports simple 2d well and remains completely open to 3d (better than love2d in this respect).
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2017 Sep 2
Mood +
8
🙂
…in reply to @S0lll0s
@
NKnauth
@
AGBICjam
The buffer/view/shader models let me use my (limited) low-level knowledge about OpenGL, GLSL and Memory which feels nice
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2017 Sep 2
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2
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…in reply to @S0lll0s
@
NKnauth
@
AGBICjam
I'm still getting used to the Scene Graph and I'm not sure how much I like it. It forces a very granular OOP-ish approach by nature
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On twitter.com
2017 Sep 2
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2
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…in reply to @S0lll0s
@
NKnauth
@
AGBICjam
Transformations and drawcalls are your nodes, so everything higher-level is done by composition. Then again this is what I like about React
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2017 Sep 2
Mood +
2
🙂