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starting a hacking project idea thread. i'll put some from my late-night idea backlog of 'things that would be cool to have and work on'
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load a video, pixels have value loaded from frame determined by continuous 3D noise, 3rd coordinate sweeps over time for sick animations
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I guess it's just: gl_FragColor = texture3D(videoSampler, vec3(textureCoords, texture3d(noiseSampler, vec3(textureCoords, time)))); + glue