s-ol’s avatars-ol’s Twitter Archive—№ 2,356

    1. …in reply to @leonard_ritter
      @leonard_ritter the mouse-keyboard problem is a real pain. To me it seems mostly like a hardware problem. keymouse.com theoretically solves the problem, but I'm not sure how comfortable switching between the modes is in practice.
  1. …in reply to @S0lll0s
    @leonard_ritter Finger tracking on/over the keyboard could be really interesting though, IMO. Essentially enabling a touchscreen-like interaction scheme that can also be combined with keypresses (or key-touches w/ capsense). E.g. "hold R (left hand) and swipe (right hand) to rotate object"
    1. …in reply to @S0lll0s
      @leonard_ritter Obviously not your scope and even if this was already a niche thing (which it's not, there's no such hardware available atm) you probably want your software to be accessible without it.
      1. …in reply to @S0lll0s
        @leonard_ritter But it sounds like you want to rethink the UI at the level you'd have to start at with an input device change like that also. I think hardware like that might be the first time radial menus actually *work*
        1. …in reply to @S0lll0s
          @leonard_ritter (ITT: me falling back in love with my scrapped BA thesis topic, for the Nth time)