s-ol’s avatars-ol’s Twitter Archive—№ 1,609

          1. …in reply to @GregDavill
            @GregDavill i agree it's very powerful, but you need to be a) a good and confident programmer b) already familiar with the kicad api c) doing something rather complex for the trade-off of starting to write and debug the code instead of doing it manually to make sense.
        1. …in reply to @S0lll0s
          @GregDavill these barriers prevent you from using this feature all the time, because there is an easier way. Not using them all the time also means less practice. If the two workflows would be unified this could result in a much better tool:
      1. …in reply to @S0lll0s
        @GregDavill check out this introduction to Ronin by @hundredrabbits: youtu.be/SgAWGh1s9zg?t=59 See how it let's you do complex and precise things in numbers an code, and things that are easy to do manually (like choosing a file, position, or size), and mesh those together seamlessly?
    1. …in reply to @S0lll0s
      @GregDavill @hundredrabbits e.g. in the script you posted there are a lot of constants and assumptions (origin, spacing, reference names) that could probably be tweaked more naturally in an environment more accomodating for ad-hoc tools
  1. …in reply to @S0lll0s
    @GregDavill @hundredrabbits (sorry for the unsolicited thread, my imagination got the better of me)
    1. …in reply to @S0lll0s
      @GregDavill @hundredrabbits a sketch of what this could work like: gist.github.com/s-ol/8b747a43f047d20997c7dfe26edd9712
      1. …in reply to @S0lll0s
        @GregDavill @hundredrabbits built a little proof-of-concept and recorded a demonstration video: x.com/S0lll0s/status/1184074162618408962