s-ol’s avatars-ol’s Twitter Archive—№ 1,504

    1. …in reply to @JKashaar
      @JKashaar @HighlySpammable very interesting! at @ludopium we player around with a lot of 6DOF movement for a design prototype and we were struggling with making it fun to move a lot. Did you find a way of making it accessible or was the movement being complicated / very actual-pilot-y a feature?
  1. …in reply to @S0lll0s
    @JKashaar @HighlySpammable @ludopium (also, if you still have a build or something we'd be super interested in trying it out!)