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@JKashaar @HighlySpammable very interesting! at @ludopium we player around with a lot of 6DOF movement for a design prototype and we were struggling with making it fun to move a lot. Did you find a way of making it accessible or was the movement being complicated / very actual-pilot-y a feature?
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@JKashaar @HighlySpammable @ludopium (also, if you still have a build or something we'd be super interested in trying it out!)