s-ol’s avatars-ol’s Twitter Archive—№ 1,012

    1. …in reply to @Nothke
      @Nothke @PaniQ @Slow_Bros @HaroldHalibut Well artistically the interesting part (to me) would be keeping authentic noise intact - adding seems trivial. I understand it's mostly a two-step process? My goal would be to denoise aggressively in step one (geom) and then intentionally omit/break it in the second step (tex)
  1. …in reply to @S0lll0s
    @Nothke @PaniQ @Slow_Bros @HaroldHalibut oh and use a lot of human interaction to try and get step one to succeed with interestingly-bad enough data